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The game uses threaded WASM (Neon Vortex.side.wasm exists) which requires Cross-Origin-Embedder-Policy and Cross-Origin-Opener-Policy headers for SharedArrayBuffer support. Without these headers, the game only partially loads because the threading fails to initialize. Fixes: Partial page loading issue 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.2 KiB
Nginx Configuration File
42 lines
1.2 KiB
Nginx Configuration File
server {
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listen 8080;
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server_name _;
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root /usr/share/nginx/html;
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index "Neon Vortex.html";
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# Enable gzip compression
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gzip on;
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gzip_types text/plain text/css application/json application/javascript text/xml application/xml application/xml+rss text/javascript application/wasm;
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gzip_min_length 1000;
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# MIME types for WASM and other assets
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types {
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application/wasm wasm;
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application/javascript js;
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text/html html;
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application/json json;
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image/png png;
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}
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# Security headers
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add_header X-Frame-Options "SAMEORIGIN" always;
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add_header X-Content-Type-Options "nosniff" always;
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add_header X-XSS-Protection "1; mode=block" always;
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# CORS headers for web workers and WASM with threading (side.wasm)
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# Required for SharedArrayBuffer and threading support
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add_header Cross-Origin-Embedder-Policy "require-corp" always;
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add_header Cross-Origin-Opener-Policy "same-origin" always;
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location / {
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try_files $uri $uri/ "/Neon Vortex.html";
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}
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# Cache static assets
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location ~* \.(png|jpg|jpeg|gif|ico|wasm|js|css)$ {
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expires 1y;
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add_header Cache-Control "public, immutable";
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}
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}
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